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ToastyFrags jDoom Server

If you found this page from my jDoom server you probably want the current WAD(s) I am running or other files you need to connect. Get them here:

Skullday.zip (1.4 megs) Skullday.wad Readme Screen Shots
UDM3.zip (another wad I might run)
Doomsday 1.9.0 Beta 3 (Win32)

I also highly recommend the use of the jDoom Resource Pack - this replaces all sprites with excellent 3d models.

If you are having problems connecting to the server:

Doomsday/jDoom Dedicated server HowTo

So how did I get this server to work? Compared to other ports of doom, jDoom is a PITA, mainly because it's networking is so buggy.

Open the appropriate network ports on your firewall. Alternatively you can place your computer in a "DMZ" but I do not recommend this.

jDoom 1.8 and later all have a bug that typically prevents more than two users from connecting (one on a dedicated server!) This slight modification of the doomsday 1.9b3 executable lets more than two users connect. I recommend that this executable only be used on servers.

ddayb3sv.zip (441 k)

If you want to connect to your dedicated server on your local area network from another instance of jDoom, do not connect via the DoomsdayHQ screen (this uses your public internet IP address), rather use a "custom search" and specify the local IP address of your server.

Also for Mac users, here is modified version of the Mac version of doomsday 1.9 beta 3 that can actually connect to a network game as well as host, and dosn't crash on skullday.wad either. Like the origional it is PPC a binary.

doomsday19b3plus.zip (7.5 megs)

Of course, if you don't want to mess with all of this and want to have WAAAAYYY more fun, just get Skulltag, it doesn't have the OpenGl rendering but it "just works" with no messy network configuration.

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