




ToastyFrags jDoom Server
If you found this page from my jDoom server you probably want the current
WAD(s) I am running or other files you need to connect. Get them here:
Skullday.zip (1.4 megs) Skullday.wad
Readme Screen Shots
UDM3.zip
(another wad I might run)
Doomsday
1.9.0 Beta 3 (Win32)
I also highly recommend the use of the jDoom Resource Pack - this replaces
all sprites with excellent 3d models.
If you are having problems connecting to the server:
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Make sure you are running Doomsday 1.9.0 beta 3. 1.8.x and 1.9.0 beta 4
appear to work also, but I have not tested those as much. Personally I
find beta 3 more stable, especially as a server. Beta 4 was released in
the middle of a network protocol change and is not fully network compatible
with other versions or even itself (You may get "unknown delta" error messages).
1.9.0 Beta 5, if it is ever released, will only work with Beta 5 servers.
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Make sure you are using the WAD file from Doom 2 release 1.9. This should
be 14,604,584 bytes long and have a file date of February 1, 1995. If you
have an older version you can apply the 1.9 updates 1.666
to 1.7a Update
and the 1.7a
to 1.9 Update
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If the server is running Heretic make sure you are running with the Heretic.wad
file from Heretic version 1.3. The update can be downloaded from the internet.
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Make sure you are running the same add-on WADs (if any) as the server and
that they are of the same version. I may change these from time to time.
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Because of the way jDoom's networking works you must have port 13209 open
for outgoing AND incoming TCP and UDP traffic. If you are using a NAT firewall
you must tell it to forward the port to your computer's IP address (if
your computer is using DHPC you may need to occasionally double check that
your IP and the forwarding setting matches)
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At this time the Macintosh version of jDoom fails to recognize the level's
gravity settings so you wind up floating. It also crashes when loading
SkullDay.
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If you click "connect" and jDoom appears to freeze, just wait a minute.
It's busy trying to connect and won't let you do anything else until it
times out. Either the server you tried is down or someone forgot to configure
their firewall.
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Some other weird/bad thing happened! Well, that happens, jDoom is currently
kind of buggy.
Doomsday/jDoom Dedicated server HowTo
So how did I get this server to work? Compared to other ports of doom,
jDoom is a PITA, mainly because it's networking is so buggy.
Open the appropriate network ports on your firewall. Alternatively you
can place your computer in a "DMZ" but I do not recommend this.
jDoom 1.8 and later all have a bug that typically prevents more than
two users from connecting (one on a dedicated server!) This slight modification
of the doomsday 1.9b3 executable lets more than two users connect. I recommend
that this executable only be used on servers.
ddayb3sv.zip (441 k)
If you want to connect to your dedicated server on your local area network
from another instance of jDoom, do not connect via the DoomsdayHQ screen
(this uses your public internet IP address), rather use a "custom search"
and specify the local IP address of your server.
Also for Mac users, here is modified version of the Mac version of doomsday
1.9 beta 3 that can actually connect to a network game as well as host,
and dosn't crash on skullday.wad either. Like the origional it is PPC a
binary.
doomsday19b3plus.zip (7.5 megs)
Of course, if you don't want to mess with all of this and want to have
WAAAAYYY more fun, just get Skulltag,
it doesn't have the OpenGl rendering but it "just works" with no messy
network configuration.
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